For Hashino, the real monster is anxiety, which can stop people from progressing or moving forward in life.
It's this general apprehension or internal panic that influenced "the idea of humans as the concept for the monsters in the game," Hashino said.
Metaphor: ReFantazio, being released on Oct. 11 for PS4, PS5, Xbox Series and PC, comes from Japan's Studio Zero, led by Hashino.
Hashino left P-Studio after Persona 5 to lead a Metaphor: ReFantazio at Studio Zero, a freshly formed department within Atlus.
Those that have sunk hundreds of hours into past Persona titles may want to prepare themselves for a different flavor to nosh into.
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